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Mickael's Works

Mickael's Works

Graphic & Digital Artist

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Tag: texturing

Posted on August 22, 2018August 29, 2019

Low Poly Peugeot 205 GTI

The model The Peugeot 205 GTI is the first car I made with Blender. I've made other cars with Cinema 4D in the past, but…

Continue reading → Low Poly Peugeot 205 GTI

Posted on April 10, 2018October 4, 2019

Stormtrooper V2 – All in Blender

In 2015, I made a Stormtrooper using Cinema 4D. I've done a lot of things that year, especially about Star Wars, but I wasn't as…

Continue reading → Stormtrooper V2 – All in Blender

Posted on April 5, 2018October 4, 2019

Small village in Blender – cancelled

3D small village Inspirations For this particular project, I was inspired by my region, from where I live. I live in Belgium, in a small…

Continue reading → Small village in Blender – cancelled

Posted on April 5, 2018October 4, 2019

Randall Boggs – all the process

  Recently, I decided to change my 3D habits. I always used Cinema 4D for most of my projects, but then I realised that I…

Continue reading → Randall Boggs – all the process

Posted on April 5, 2018October 4, 2019

Star Wars Imperial Shuttle

  Modeling One of my favorite spaceship from Star Wars is the Lambda-class Imperial Shuttle. So, I decided to make my own one with Cinema 4D.…

Continue reading → Star Wars Imperial Shuttle

Posted on November 8, 2017September 7, 2018

3D K-2SO with Sketchfab – all the process

The process The first thing before modeling or even opening the 3D software is searching for reference pictures, like photographs of action figure, toys, posters,…

Continue reading → 3D K-2SO with Sketchfab – all the process

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